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AI Insights · Timothy · July 2021

Top 5 Vikings Games on Android in South America, Q2 2021

Explore the performance of the top 5 Vikings-themed games on the Android platform in South America during Q2 2021, with insights on downloads, revenue, and active users.

Top 5 Vikings Games on Android in South America, Q2 2021

During the second quarter of 2021, the top five Vikings-themed games on Android in South America showcased varied performance in terms of downloads, revenue, and active user engagement. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.

Frostborn: Action RPG from KEFIR demonstrated notable fluctuations in its metrics. Weekly revenue peaked at approximately $19K at the end of March, with some variations throughout the quarter, concluding at around $10K. Downloads started strong with over 17K in late March, but there was a declining trend, ending below 6K. Active users also saw a gradual decrease from nearly 47K to just over 20K by the end of June.

Vikings: War of Clans PVP by Plarium LLC maintained a relatively stable weekly revenue, starting at $2.5K and reaching a high of about $6K in mid-June. In terms of downloads, the app saw modest numbers, with a high of 907 in late April and fluctuating around 200-300 for most of the period. Active users experienced a downward trend from over 9K to just above 6K by the end of the quarter.

Lucky Buddies from Everybuddy Games had a more dynamic performance. Revenue remained modest, peaking at $191 in the final week of June. Downloads saw a significant spike in early April with over 6K before stabilizing around 100-200 until a late surge in early June reaching 2.7K. Active users followed a similar pattern, with a peak of over 5K in early April, decreasing to around 770 by the end of June.

The Banner Saga by Stoic had minimal activity. Revenue fluctuated slightly, peaking at $38 in late June. Downloads were sparse, with numbers mostly in single digits, and there was no data available for active users.

Lastly, Banner Saga 2, also by Stoic, showed very limited engagement. Revenue was negligible, with a peak of $14 in the final week, and downloads remained consistently at or near zero throughout the quarter, with no active user data available.

These insights provide a snapshot of how Viking-themed mobile games performed in South America during Q2 2021. For more detailed analysis and further insights, you can explore the data available on Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021